DE_DUSTFRONT

Hojpoj - CS Defusal Map

March 10, 2002 - Version 2.70 (Final)
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File Info : 1684KB DOWNLOAD

Description : Terrorist are attempting to blow up two critical
pieces of the UN presence in a small arab village. 

Additional Credits to : FroNT & 3C, for playtesting.

Thanks: Used as a base, parts of de_dust by DaveJ  - http://www.johnsto.co.uk

and de_Inferno by Chris Auty (Barney) fragged101@yahoo.com

Also using apc.mdl from Global Warfare Mod, but you can use any
model as long as its named as such and in the \models directory.

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* Play Information *

Spawns: 12 players per team
Bomb Sites:  2
Eggs:  (1) My picture

de_dustfront3.jpg (244063 bytes)

de_dustfront6.jpg (200697 bytes)

de_dustfront5.jpg (205833 bytes)

de_dustfront7.jpg (217919 bytes)

de_dustfront1.jpg (244378 bytes)

de_dustfront0.jpg (291066 bytes)

de_dustfront4.jpg (248950 bytes)


* Construction *

Base : Mix and matched parts from two great maps de_dust & de_inferno.
Editor(s) used : WorldCraft v3.3 w/Zoners HL Tools 2.5.3
Known Bugs : None found. *Terrorist standing on front of APC will float.
Build Time : Weeks of modification so it's not a straight copy!
30 minutes actual BSP build.
Texture Wad used : halflife.wad, cstrike.wad, decals.wad, cs_dust.wad, firearms.wad
Compile machine : P3-600 w/256MB RAM